As a kid of the 90’s who grew up worshiping and adoring all things Nintendo, I am thrilled that its legacy remains true and honest with the generations that have come in and loved it just as much as I did nearly twenty years ago. Now that the iconic Nintendo Store in Rockefeller Center is reopening its doors in two weeks to the public, my only hope is that future generations can really see the impact that this amazing company has brought to millions of people who love incredible characters like Mario, Luigi, Kirby and so much more, all under one roof. And they will be able to see that when its reopened on February 19th, starting at 12PM.
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Project M 3.0 Review- Manhattan Digest

Source: Max Level
Project M for marvelous.
If you’re a fan of the Super Smash Bros. series like me, you love the fast-paced, edge-of-your-seat action that has been gripping gamers for the last fifteen years now. No series has combined a smooth fighting game experience with skilled platforming as well as Nintendo has with Super Smash Bros. However, if you share my thoughts on the most recent release, Super Smash Bros. Brawl, you know that it doesn’t live up to the standard set by the first two releases. Enter Project M, a game that seeks to capture the greatness of the past. With the ‘M’ standing for Melee, the second game in the series that was released for the Gamecube in 2001, the creators of this homebrew game want their work to highlight what made Super Smash Bros. Melee one of the greatest titles of all-time.
Removing the tripping that plagues Brawl and reinstating small combat mechanics to their Melee counterparts, Project M greatly succeeds at delivering frantic and fun skirmishes that keep me playing for hours. The roster now stands at 41 characters, which includes every playable character from the Super Smash Bros. series. While the creators have stated that the most recent 3.02 release is not a “final” or “gold” version, they’ve certainly outdone themselves by having a fleshed-out roster. Add in the massive number of usable items, 42 stages, online play, tournament mode, and customization options, and you have a lot to do here.
While the game is epic in both scope and execution, there are some minor, almost nitpicky flaws that I’d like to address. First up is the balancing. Now, Nintendo has never been known to care very much about characters being broken in these games (looking at you, Pikachu from the N64 version and Meta Knight in Brawl), and the creators of Project M have done a nice job rebalancing things, certain characters leave a bit to be desired. Some could use buffs, others nerfs (or debuffs), but since the intent is there to continue balancing I can’t fault them too much. Next, some of the faster characters simply feel too slippery. I’m sure this is by design, but picking up items and managing to avoid suicides can prove to be extremely difficult at times. Finally, the AI. This isn’t as easy of a fix as other areas, but in the original release of Melee, setting CPU opponents on the max difficulty was a definite test of skill that forced you to adapt on the fly. In Project M, even at the highest setting the AI seems to have a penchant for offing itself, whether by simple jumping off the side or by deliberately attacking explosives.
If you’re looking for a game to play with others and already have a copy of Super Smash Bros. Brawl (that, along with an SD card are required to play), look no further than Project M. It faithfully replicates the frenetic gameplay of Melee while adding a few wrinkles of its own in order to remain fresh. Even after the new entries in the series hit shelves later this year, I still see myself firing up this game for long sessions with my brothers and friends.
Final Grade: A
Platform: Wii + SD Card with game downloaded to it + Gecko OS
Genre: Fighting
Players: 1-4 simultaneous
Price: Free (if you already have Brawl)
For more information regarding Project M, including downloads and instructions, click here.
WRITER’S NOTE: I do not endorse or promote any hardware or longterm software modifications to copyrighted equipment and content. Project M is a game that can be played without hacking or modifying anything having to do with the Nintendo Wii or Super Smash Bros. Brawl.
It’s Clear: Gamefreak Has Reignited Pokemon’s Flame
Let me get something out of the way before I get into the meat of this article:
I have not played Pokemon X or Y yet.
I know, I know, it’s sacrilege for me to say that. However, my retail job and general lack of hours there prevent me from getting a 3DS or 2DS and the game. Simply not enough money to go around. Anyway, having talked to friends and family members about the recent installments in the Pokemon franchise it’s obvious to me that the buzz that surrounded the games way back in 1998 has finally returned 15 years later.
Everything I’ve heard about the general storyline of X and Y seems like typical Pokemon fare; you’re a new trainer embarking on your journey to become a Pokemon master, there’s an evil team wanting to change the world in some form for their benefit, you take on gym leaders and the Elite Four, and there are many legendary Pokemon, whether related to the story or not, to capture. The standard endgame is there, with more challenging battles to take on and side quests to complete. However, that’s where the similarities to the last three generations end.
The features that Gamefreak has added to X and Y are things that match the spirit of the game perfectly. Gamefreak has finally added full character customization, allowing you to buy outfits and change your trainer’s hair with in-game currency. You can now use the game’s Wonder Trade function to instantly send one of your Pokemon to another trainer anywhere in the world. While you have no control over the Pokemon you receive in return, it’s perfect for those who don’t have friends to play and trade with. You can also use the Player Search System to battle other trainers worldwide. For the hardcore gamers, you can now “Super Train” your Pokemon to max their EVs (effort values) quicker, gaining bigger stat boosts in a short period of time. The new Pokemon-Amie (pictured below) allows you to develop stronger bonds with your Pokemon, using the bottom touchscreen to pet, feed, and play with them. You can benefit in battle by raising your Pokemon’s affection, as another new feature involves your Pokemon trying harder in battle for you. They can gain a higher critical-hit ratio, dodge attacks, and gain more experience. Gamefreak even added a chance that your Pokemon will shake off status ailments or endure attacks that would otherwise knock them out because they don’t want to disappoint you. As someone who always ends up developing emotional bonds with his team, I can say that for me, these features are very much welcome.
These changes are a breath of fresh air that has been sorely needed as the last few generations of games have felt flat, in my opinion. I recently played through Pokemon Black 2 and felt that there was no challenge to the game at all; I played from start to finish without losing a single battle. Also, the new Pokemon introduced ranged from somewhat refreshing to completely moronic in terms of design. There were new Pokemon in that generation based on ice cream and piles of garbage; the mark of a company that had run out of ideas. This time around, I’m glad that the lion’s share of the effort went to adding cogs and gears as opposed to flashy new Pokemon. Pokemon X and Y marks the fewest additions to the series in terms of number of Pokemon, with only 69 newbies bringing the overall total to 718 species of catchable allies.
I’m sure that come Christmas time, I’ll be able to get my hands on this game, and I can safely say that this is the first time I’ve badly wanted a Pokemon game since Pokemon Crystal came out in 2001. Until then, I’ll be forced to listen to my friends proclaim that this new batch of Pokemon games is the best in a long time, and wind up jealous of them as a result. However, one thing is clear: this franchise is back, and it’s back in a big way. Gamefreak has proven that you can indeed catch lightning in a bottle twice with the same IP.
Game Boy for the iPhone: Without Jailbreaking
Remember the Game Boy? It was Nintendo’s crowning handheld achievement in the days when video games were a new and exciting medium. The Game Boy allowed us to take our video games out of our living rooms and play them on the go – wherever we went. It was the first of its kind.
Today of course the modern smart-phone has far outweighed the need for an individual portable gaming console. There are thousands upon thousands of games available for play on the iPhone alone. While this certainly suffices as means for adequate mobile gaming, there is always a certain joy to playing the games of old in their original form. Who doesn’t enjoy a round of Game Boy’s original Super Mario Land, or Mega Man? Nintendo still produces Game Boys, now in color, technologically advanced 3D graphics, and dual screens. Yet one thing Nintendo never did was strike any sort of deal with Apple, or any other platform, to sell their trademarked games as applications. Who hasn’t looked for Mario Bros. or Castle Quest as games in Apple’s App Store? For those who have the latest iPhone, is it really worth spending the money on a Game Boy just to play vintage Kirby’s Dream Land?
I have seen several examples of iPhones which are jailbroken uploaded with vintage Nintendo games. However many people (myself included) have no interest in having their phones jailbroken. Certainly not for a game.
Enter: A nifty new platform, designed for the iPhone 5. Game Play by InSeven Limited has developed the loophole that my geeky Mario-loving self has been looking for. Interested? Well, the details are very specific. But if you have what’s needed to set it up, why not give it a try?
You need:
An iPhone 5
The company has developed this program specifically for the latest version of the iPhone (iPhone only). At least for now…
A Google Drive account & iPhone App
If you have a Gmail account, you have access to Google Drive, used to save and store files online. The App (which is free) is available at the App Store.
- Step 1: Add the Program Link to your Home Page
The link must be visited on the phone so the website can be bookmarked to your phone’s home screen directly. The link is http://inseven.co.uk/apps/gameplay/app/
Press ADD button on your screen to open the options.
Add the page to your Home Screen.
Step 2: If you don’t already have it, download the Google Drive App
Google Drive is free in the App Store.
- Step 3: Find and Download Game Boy ROM files
This step tends to be the trickiest one. The Game Play website cannot directly offer the ROM files for download. Instead, it is suggested that you search for the files yourself. Game Play does provide a list of games which currently will work for the application:
Adventure Island, Adventure Island 2,Bionic Commando, Bomberman, Bram Stoker’s Dracula, Castle Quest, Castlevania 2 – Belmont’s Revenge, Double Dragon, Dr. Mario, Duck Tales 1, Duck Tales 2, Fist of the North Star, Kirby’s Dream Land, Mega Man 1, Mega Man 2, Mega Man 3, Mystical Ninja, Ninja Boy 1, Ninja Boy 2, Ninja Gaiden Shadow, Othello, Ren & Stimpy Space Cadet Advenutres, Super Mario Land, Tale Spin, Tecmo Bowl, The Castlevania Adventure (’86), The Flash, The Lion King, The Little Mermaid, The Pagemaster, The Real Ghostbusters, Tiny Toon Adventures – Montana’s Movie Madness, Tiny Toon Advenutres – Bab’s Big Break, TMNT – Fall of the Foot Clan, TMNT II – Back from the Swewers, TMNT III – Radical Rescue, Yoshi’s Cookie.
There are several different websites which can be used to find and to download game ROMS. The one I personally utilized most was one called DopeRoms.com. Specifically, if you search for game boy games, this page lists the games used for the original Game Boy, which are the only ones that currently work for the iPhone application:
http://www.doperoms.com/roms/Gameboy_And_Gbc.html
*Note: The game ROMs will be labeled as GB, GBC, or both. (Game Boy and/or Game Boy Color) – If the file is only listed as GBC, it will not work.
- Step 4: Save the downloaded Roms to a folder in Google Drive.
On your computer, the saved files can be dragged or loaded into your google drive account.
Create a folder in your Drive specifically for the games.
The folder and files will sync with your iPhone 5.
- Step 5: Add artwork
The photos for the games must be downloaded and added as well. To find the artwork,
search for it. For example, for the game Super Mario Land, I Googled Super Mario Land under images and found several shots of the original cartridge artwork:
Once downloaded, add the artwork file to the same google drive folder as its game.
You then must rename the artwork file to exactly match that of the game, only changing the file type from gb to jpg.
For example:
Once again, the folder and contained files on your Google Drive will sync with those on your iPhone 5 app.
- Step 6: Open the App!
You’re finished! Open the Game Play app on your iPhone Home Screen. The Google Drive app automatically syncs with the app and the games will appear within the app itself.
Enjoy!
*Notes on the application
– There is no sound on any of the games for Game Play. Do not be concerned when there is no sound for the games. It is not yet available. The application creators are working to add this feature soon.
– The games cannot be saved. If the application is closed, the game will be lost and can only be started from the beginning the next time the application is opened. If the iPhone itself is turned off while Game Play is running, the game will continue where you left off.
InSeven Limited, the company behind Game Play, has stated that they are continuously working to improve the program. They hope to bring Game Play to other platforms soon, and are seeking to expand to include Game Boy Color games in the near future.